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- /*
- AdjustMenus.c
-
- This procedure contains code to adjust the menus before MenuSelect or MenuKey is called.
- */
-
-
- #include "MenuDispatch.h"
- #include "CoreGlobals.h"
-
-
- void AdjustMenus(void)
- {
-
- WindowPtr fWindow;
-
- fWindow = FrontWindow();
-
- /* If there is no open window then.... */
- if(!fWindow) {
- DisableItem ( GetMHandle(FILE_MENU), FILE_CLOSE );
- } else {
- EnableItem ( GetMHandle(FILE_MENU), FILE_CLOSE );
- /* LET THE DOCUMENT HAVE A CHANCE TO CHANGE MENUS */
- AdjustMenuGameWindow(fWindow);
- }
-
-
- /* THESE ARE NOT IMPLEMENTED YET */
- DisableItem ( GetMHandle(FILE_MENU), FILE_SAVE );
- DisableItem ( GetMHandle(FILE_MENU), FILE_OPEN );
- DisableItem ( GetMHandle(FILE_MENU), FILE_PRINT );
- }